Purpose:: To present the diagrams to the user and allow the user to manipulate the diagrams through the view. Located:: '''org.argouml.uml.diagram''' Layer:: ["<> View and Control subsystems"] ==== Used sybsystems ==== This subsystem uses the following other subsystems: * ["<> Model"] * ["<> GUI"] === Design of the subsystem === The classes in this subsystem are extensions of the GEF base classes ({{{GraphModel}}}s, {{{Fig}}}s, {{{Selection}}}s etc) together with some supporting classes. This subsystem has no direct access to a specific implementation of the OMG model repository. However it does update such a repository via the interface of the Model Subsystem. There is an intention (Bob Tarling) to split this subsystem into several smaller subsystems, one for each diagram type. This is to allow for indiviual diagram reuse by other applications and to allow us to fast track developers onto a specific subproject containing that subsystem (Michael MacDonald and sequence diagrams in mind). [attachment:classdiagramfigs.gif Class diagram of the class/package diagram figures] ([attachment:ArgoDiagram.zargo project] file) === Multi editor pane === The multi editor pane is the pane with the diagram editor in it. Normally it is placed in the upper right corner of the application. One of the feature requests is to make the pane dockable so maybe it won't be there in the future. The multi editor pane consists of tabs that hold editors as you can see in the class diagram. [[ImageLink(multieditorpane.gif)]] At the moment there is only one editor tab in place. This is the {{{TabDiagram}}} that shows an {{{UMLDiagram}}}, the target. The target of the {{{MultiEditorPane}}} is set via the {{{setTarget}}} method of the pane. This method is called by the {{{setTarget}}} method of the {{{ProjectBrowser}}}. The pane's {{{setTarget}}} method will call each {{{setTarget}}} method of each tab that is an instance of {{{TabModelTarget}}}. Besides setting the target of the tabs, the {{{setTarget}}} method also calls {{{MultiEditorPane.select(Object o)}}}. This selects the new target on a tab. This probably belongs in the {{{setTarget}}} method of the individual tabs and diagrams but that's how it's implemented at the moment. ==== How do I ...? ==== * ...add a new tab to the {{{MultiEditorPane}}}? . Create a new class that's a child of {{{JPanel}}} and put the following line in argo.ini: . multi: fully classified name of new tab class === How do I add a new element to a diagram? === To add a new element to a diagram, two main things have to be done. 1. Create new Fig classes to represent the element on the diagram and add them to the graph model ('''org.argouml.uml.diagram.''xxxx''.''Xxxx''DiagramGraphModel.java''') and renderer ('''org.argouml.uml.diagram.''xxxx''.ui.''Xxxx''DiagramRenderer.java'''). 1. Create a new property panel class that will be displayed in the property tab window on the details pane. This is described in ["<> Property panels"]. Throughout we shall use the example of adding the UML Extend relationship to a use case diagram. This allows two Use Cases to be joined by a dotted arrow labeled «extend» to show that one extends the behavior of the other. The classes involved in this particular example have all been well commented and have full Javadoc descriptions, to help when examining the code. You will need to read the description here in conjunction with looking at the code. === How to add a new Fig === The new item must be added to the tool-bar. Both the graph model and diagram renderer for the diagram will need modifying for any new fig object. ==== Adding to the tool-bar of the diagram ==== Find the diagram object in '''uml/diagram/''XXXX''/ui/UML''YYYY''Diagram.java''', where '''''XXXX''''' is the diagram type (lower case) and '''''YYYY''''' the diagram type (bumpy caps). For example '''uml/diagram/use_case/ui/UMLUseCaseDiagram.java'''. This will be a subclass of {{{UMLDiagram}}} (in '''uml/diagram/ui/UMLDiagram.java'''). Each tool-bar action is declared as a private static field of class Action, initiated as a new {{{CmdCreateNode}}} (for nodal UML elements) or a new {{{CmdSetMode}}} (for behavior, or creation of line UML elements). These classes are part of the GEF library. The common ones (select, broom, graphic annotations) are inherited from {{{UMLDiagram}}}, the diagram specific ones in the class itself. For example in '''UMLUseCaseDiagram.java''' we have the following for creating Use Case nodes. {{{ private static Action actionUseCase; }}} which is then created as follows: {{{ protected Action getActionUseCase() { if (actionUseCase == null) { actionUseCase = new RadioAction(new CmdCreateNode( Model.getMetaTypes().getUseCase(), "button.new-usecase")); } return actionUseCase; } }}} The first argument of the {{{CmdCreateNode()}}} function is the class of the node to create from the ["<> Model"] Metatypes interface, the second a textual tool tip. The tool-bar is actually created by defining a method, {{{UMLDiagram.initToolBar()}}} which adds the tools in turn to the tool-bar (a private member named {{{toolBar}}}). The default constructor for the diagram is declared public, despite that it must not be called directly - it is needed for loading projects from files. The desired constructor takes a name-space as an argument, and sets up a graph model ({{{UseCaseDiagramGraphModel}}}), layer perspective and renderer ({{{UseCaseDigramRenderer}}}) for nodes and edges. ==== Changing the graph model ==== The graph model is the bridge between the UML meta-model representation of the design and the graph model of GEF. They are found in the parent directory of the corresponding diagram class, and have the general name '''''YYYY''DiagramGraphModel.java''', where '''''YYYY''''' is the diagram name in bumpy caps. For example the use case diagram graph model is in '''uml/diagram/use_case/UseCaseDiagramGraphModel.java''' The graph model is defined as {{{UMLMutableGraphSupport}}}, a child of the GEF class {{{MutableGraphSupport}}}, and should implement {{{MutableGraphModel}}} (GEF). ==== Changing the renderer ==== The renderer is responsible for creating graphic figs as required on the diagram. It is found in the same directory of the corresponding diagram class, and has the general name '''''YYYY''DiagramRenderer.java''', where '''''YYYY''''' is the diagram name in bumpy caps. For example the use case diagram graph model is in '''uml/diagram/use_case/ui/UseCaseDiagramRenderer.java''' This provides two routines, {{{getFigNodeFor()}}}, which provides a fig object to represent a given UML node object and {{{getFigEdgeFor()}}}, which provides a fig object to represent a given UML edge object. In our example, we must extend {{{getFigEdgeFor()}}} so it can handle UML Extend objects (producing a {{{FigExtend}}}). ==== Creating a new Fig ==== Assuming you have your model element already defined in the UML model and your {{{PropPanel}}} for that model element, you should make the {{{Fig}}} class. New objects that are to appear on a diagram will require new {{{Fig}}} classes to represent them. They are placed in the same directory as the diagram that uses them. 1. Nodes that are Figs that are closed figures like {{{FigClass}}}, extend from {{{FigNodeModelElement}}}. Edges that are lines like {{{FigAssociation}}}, extend from {{{FigEdgeModelElement}}}. The name of the {{{Fig}}} has to start with (yes indeed) {{{Fig}}}. The rest of the name should be equal to the model element name. 1. The implementation of a Fig must provide one constructor with as parameter the owner, the bounds (only if the fig has dimensions, i.e. if it is a node), and {{{DiagramSettings}}} for its rendering. In the constructor, you draw the lines and text fields, and add them by calling {{{addFig(Fig)}}} in the sequence of layering: the one on the top should be added last. See {{{FigActionState}}} and {{{FigAssociation}}} for an example of this. 1. Create a {{{NotationProvider}}} for the UML language, and overrule the method {{{getNotationProviderType}}} in the new {{{Fig}}} to define its usage. This allows the "name" to be rendered and edited. BTW: There is no reason why this should be limited to a name - e.g. {{{FigTransition}}} uses this for something else. 1. If you have more than one text field that can be edited, override the method {{{textEditStarted(FigText text)}}} and {{{textEdited(FigText text)}}}. This latter method is called AFTER the user edited the text. In this method the edited text is parsed. If the parsing is simple and not Notation specific, just do it in {{{textEdited}}}. But for most cases: use the ["<> Notation"], see e.g. {{{FigState}}}. 1.Make an {{{Action}}} that can be called from the GUI. If you are lucky, you just can use {{{CmdCreateNode}}}. See for examples {{{UMLClassDiagram}}} of using {{{CmdCreateNode}}}. 1. Adapt the method {{{canAddEdge(Object o)}}} on subclasses of {{{GraphModel}}} if you are building an edge so it will return true if the edge may be added to the subclass. Subclasses are for example {{{ClassDiagramGraphModel}}} and {{{UseCaseDiagramGraphModel}}}. If you are building a node, adapt {{{canAddNode(Object o)}}}. 1. Adapt the method {{{getFigEdgeFor}}} on implementors of {{{GraphEdgeRenderer}}} if you are implementing an edge so it will return the correct {{{FigEdge}}} for your object. If you are implementing a node, adapt the method {{{getFigNodeFor}}} on implementors of {{{GraphNodeRenderer}}}. In ArgoUML classes like {{{ClassDiagramRenderer}}} implement these interfaces. 1. Add an image file for the buttons to the resource directory '''org/argouml/Images'''. This image file must be of GIF format and have a drawing of the button image to be used in itself. Its dimensions shall be 16x16. This image is also used on the {{{PropPanel}}}. The name of the Image file should be '''''model element''.gif'''. 1. Add buttons to the action you created on those places in the GUI that have a need for it. This should be at least the button bar in each diagram where you can draw your model element. Probably the parent of your model element (e.g. class in case of operation) will want a button too, so add it to the {{{PropPanel}}} of the parent. In case of the diagrams, add it in '''UMLdiagram.java''', so in {{{UMLClassDiagram}}} if it belongs there. In case of the {{{PropPanel}}}s, use {{{UndoableAction}}}. Also, the right-click pop-up menu of the parent Fig on the diagram is a good location to add the Action. ---- CategoryTemplate